This document tracks Beerio game statistics. Use the tabs on the left to browse between Game and Round data. A single Game consists of four Rounds, over which players must consume a 16 oz. beer or equivalent beverage. The last tracked games were 3 games played on Wednesday, May 27, 2020 by Neil and Chuck.
This table contains scores and events for all logged games.
Since beverage data recording began on Friday, May 22, 2020, we have consumed 11 Busch Lites. Assuming an average price of $17.99 for an 18 pack, we have consumed $10.99 in Busch Lite since beverage recording began. Assuming a Busch Lite is consumed in 90% of all rounds played to date, we can extrapolate this to 562 Busch Lites valued at $561.69 since score recording began on Friday, March 6, 2020.
The table below depicts a cross-tabulation of players by beverages.
| Chuck | Karly | Neil | |
|---|---|---|---|
| Busch Lite | 2 | 0 | 9 |
| Water | 1 | 2 | 0 |
| Chuck | Karly | Neil | Total | n | |
|---|---|---|---|---|---|
| Busch Lite | 18.2 | 0.0 | 81.8 | 100 | 11 |
| Water | 33.3 | 66.7 | 0.0 | 100 | 3 |
| All | 21.4 | 14.3 | 64.3 | 100 | 14 |
| Chuck | Karly | Neil | All | |
|---|---|---|---|---|
| Busch Lite | 66.7 | 0 | 100 | 78.6 |
| Water | 33.3 | 100 | 0 | 21.4 |
| Total | 100.0 | 100 | 100 | 100.0 |
| n | 3.0 | 2 | 9 | 14.0 |
This table depicts overall Beerio statistics for all tracked players. So far, we have scored 14,650 points in 203 games.
The first figure depicts Beerio scores over games in the most recent 9 days. Punishments are indicated by a blue shell. Days with only one game are excluded.
The next plot pools the data across evenings to show the change in average score for each player as the evening wears on. Points indicate scores for each match, jittered horizontally to reduce overplotting. In a linear model, each additional game is associated with a score difference of -0.29 (95% CI: -0.51, -0.06). The relationship between game and score appears nonlinear, however. Accordingly, the lines on the plot are loess splines of score on game number. These splines represent nonparametric trends–they will, however, tend to be overly flexible with few data points.
The next plot depicts overall score distributions for each player as a violin–a symmetrical density plot. Wider cross-sections indicate more games with scores in that range. Points indicate scores for each match, jittered horizontally to reduce overplotting. The line inside the violin denotes the median score.
The last plot depicts the overall score distribution with mean (23.5) and median (22). Green bar sections indicate scores receiving shots.
This section depicts the round-level data which contains information on scores in specific maps. Due to difficulty, it may be recorded less frequently than game-level data. The table below shows all recorded rounds.
The next table displays average scores for each player on each course.
The next table depicts map-specific average scores with frequencies and percentages played.
The first plot depicts scores over rounds across all nights. That is, the first round of the second match is treated as round 5. Points are jittered for visibility.
The next plot facets the above information into separate days. The lines will be somewhat over-fit as individuals only have one data point per round.
The next plot shows the full distribution of scores for each map colored by player. Courses are sorted by their overall mean score–the map with the current highest mean score is Dragon Palace.
The next plot shows differences between each player’s overall average score and their average for the given course. For example, the plot indicates the difference between Neil’s overall average and his Sweet Sweet Kingdom average is -0.8.
This plot provides an alternate visualization of the same information.